Operation Kalix 86

Beskrivning

Detta är ett samspel med ARMA Finland. De står för spelet. OBS! Mods installeras m.h.a. AFISync. Rollista

Background


This is an alternative history scenario where Finland was turned into the Finnish Democratic Republic after the Second World War. After the formation of the FDR, Sweden fearful of the new communist neighbor decided to join NATO. During the prelude to the 1980s, the relationship between the communist East and the capitalist West got worse. One of the reasons was FDR’s attempts to justify the annexation of the Tornio Valley to proper Finland. After 40 years of saber-rattling, the Finnish communist government decided to push the Tornio Valley question with military power in the spring of 1986. They never suspected that the Swedish government would activate article 5. A major short sight was caused by overestimating FDR’s military capability and the underestimation of the Swedish resolve. This mission takes place after NATO intervention in the war and the capture of Helsinki. USSR realized that they might soon lose their communist ally. FDR has called USSR for help and the Soviets have answered. The Soviet counterattack soon stopped after meeting heavy American resistance close to the Finno-Soviet border in Virolahti. Americans are ready to assault the weak rear of the soviet line after a daring night attack. This battle may deliver a decisive blow in this war before it escalates into full-scale nuclear war should the soviets lose their position in Fennoscandia.

Servers


Arma 3 Adress: a3.armafinland.fi:2202 Lösenord: kotka You can connect to the server through AFISync. TeamSpeak Adress: ts3.armafinland.fi

Mod and game mechanic info


Volume and View distance adjustments You can directly adjust audio volume and view distance (within mission parameter limits) with F1-F4 keys. Suppression and weapon sway AFI utilizes suppression and weapon sway mods. Shots landing near cause vision anomalies and increased weapon sway. Firing weapons rapidly also increases weapon sway. Markers We use Sweet Markers System. You cannot set markers during play. Ace3 A-Medical We use A-medical Safestart time Each mission has a timer during which units cannot be damaged or fire their weapons. Some special rules may be imposed in the briefing notes by the missinmaker to be in effect during this time. Admin Call You can contact admins using “call admin” -action in esc menu while in mission. JIP If the mission does not have respawn, then new JIP players cannot join the mission after safestart time + 5 minutes. Your slot is reserved for you if you disconnect during briefing or during game. Only you can return to your slot as long as mission is ongoing. Your avatar will remain in the game and may be harmed during the time you are disconnected. JIP in respawn missions is always possible, but precise behavior depends on the mission. Radios You are unable to pick up enemy radios. You can change radio channels easily from self interaction menu and from briefing notes. Friendly forces You can easily see your sides equipment ,vehicles and troop positions during the briefing from the briefing

Rules


Enemy equipment. Usage of enemy firearms and equipment is disallowed unless the mission maker specifies an exemption. An exception to this general rule is granted for medical equipment, hand grenades, other throwables and ammunition. Join-in-Progress (JIP) is possible until the end of safe start. If you JIP, always ask your fellow players for instructions on how to proceed in-game. Use of text chat and map markers are disallowed by technical limitation. Map markers are placed during the briefing phase, and deviation from planning must be acted on granularly at the player level by using communication devices available to you such as radios, flare signals, cell phones, messenger pigeons or local voice communication. Solo play. Don’t become separated from your squad or group intentionally. If you notice you’ve lost your friends, always try and find them and work as a team. Leaders should avoid sending single players to perform tasks unless they can be reasonably certain that the path is clear of the enemy. Administrative reasoning for rule 7: Solo gameplay doesn’t produce an engaging gameplay experience for the players ordered to do so because of their vulnerability. You should always assume that the minimum unit size is 2 players. Ghosting, stream sniping, out-of-game communication. It is unacceptable to do any of these.

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